20 Thief, sneak, charmer, diplomat—all of these and more describe the rogue. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. The only questionable part is the change from Trap Sense to Danger Sense. FAQ. Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules. Also note that many colored items are also links to the Paizo SRD. If you are expecting to be attacked, you can do silly things like using Full Defense every round until you get attacked. Bewildered: The target becomes bewildered, taking a –2 penalty to AC. Sell at the Open Gaming Store! 1E Player. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, an assassin, and a dozen more things besides. Chief among these is the debilitating injury class feature. Here's a quick list of the new/updated features, but see "Unchained Rogue Class Features" below for more information. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. All but the strangest Rogue builds depend on Weapon Finesse or ranged weapons, so make sure to put a lot of resources into dexterity. The unchained rogue can debilitate her enemies to dramatically alter her ability to hit or dodge them, gains a unique edge when using her favorite skills, and enjoys a significant boost to her rogue talents. Sneak Attack: A pile of d6's to drop on your foes. | d20PFSRD | 13th Age SRD Finesse Training (Ex): One of the most important additions to the Unchained Rogue, Finesse Training give you Weapon Finesse for free at first level, and an effect similar to Slashing Grace at 3rd level. Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. 8+ seems like a lot, but it's nowhere near enough. Because the Unchained Rogue's abilities are mostly the same as the vanilla Rogue's, most Rogue archetypes are compatible. At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). If you are expecting to be attacked, you can do silly things like using Full Defense every round until you get attacked. Dwarf: Not particularly well-suited to the Rogue, but Darkvision is certainly tempting. Proficiencies: Limited to simple weapons, hand crossbows, and a handful of martial weapons, Rogues have very few options. Gnome: The penalty to strength hurts our damage a little bit, but small size doesn't hurt rogues much, and provides nice bonuses to Stealth, attacks, and AC. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. Eater of Magic (Su) (Pathfinder Unchained pg. | Dungeon World SRD In addition, each character begins play with an outfit worth 10 gp or less. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. 10): When the barbarian succeeds at a saving throw to resist a spell, supernatural ability, or spell-like ability, she gains temporary hit points equal to the spell’s level (in the case of spells or spell-like abilities) or 1/2 the CR of the effect’s creator (in the case of supernatural abilities).). 261. Recent Changes The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. Starting Wealth: 4d6 × 10 gp (average 140 gp.) This additional damage is precision damage and is not multiplied on a critical hit. Variant Multiclassing: This optional system allows a character to trade out half her feats in order to gain the benefits of a secondary class. This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. Rogue Talents: Basically Rogue-only feats, Rogue Talents offer a huge number of excellent ways to customize and improve your Rogue. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. The following themes represent some of the most popular and effective unchained rogue archetypes. At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. Half-Orc: The flexible ability score bonus goes into Dexterity, the bonus to Intimidate is a nice perk, and you get Darkvision. The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. | PF2 SRD. Starting at 4th level, a rogue gains one unchained rogue talent. If a new penalty is applied, the old penalty immediately ends. If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Uncanny Dodge: The ability to never be caught flat-footed is nice, but somewhat situational. Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith. I support a limited subset of Pathfinder's rules content. Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Debilitating Injury (Ex): A fantastic rider effect which you add to your Sneak Attacks. | Swords and Wizardry SRD If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). Advanced Talents: Add an extra list of considerably better Rogue Talents. The following creature types (or subtypes) do not take additional damage from precision-based attacks (such as sneak attack): Opponents do not gain any special flanking bonuses against the following creature types (or subtypes): *Special: Proteans have a special ability called “Amorphous Anatomy” which might protect them: “ grants a 50% chance to ignore additional damage caused by critical hits and sneak attacks,”. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. The favored class bonus grants additional Rogue Talents, which adds a lot of great options. The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. The average would be: ((1+2+3+4+5+6)/6 +2+3+4+5+6)/6 per die. I’m playing her now and we’re at 6th level, but I’m looking forward to another 2-3 levels to really get into her stride! A … Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. The Elf favored class bonus adds additional uses to the minor magic and major magic talents, but unless you really plan to use those talents it won't matter. If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue.Chief among these is the debilitating injury class feature. At 10th level and every 2 levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. | Here Be Monsters Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. In addition, with finesse training, the rogue now gains Weapon Finesse for free at 1st level. The following rogue talents can be used without modification. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. Summoner: The original summoner has plenty of innovative features, but he also lacks focus and theme. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Inside this hardcover collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. New skill options for both those who want more skills to fill out their characters' backgrounds and those … She gains an additional unchained rogue talent for every 4 levels of rogue attained after 4th level. Each alternate class feature replaces a specific class feature from its parent class. Talents marked with an asterisk add effects to a rogue’s sneak attack. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. The rogue can choose to apply any one of the following penalties when the damage is dealt. Traveller SRD The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits): Precision-Based Damage (like Sneak Attack). This ability is fine, but Ninjas and Slayers can take it as a talent at level 11. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. View Entire Discussion (53 Comments) More posts from the Pathfinder_RPG community. A rogue with this ability can severely hamper her foes, giving her a much-needed boost to her offense or defense, depending on the situation. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). A creature cannot suffer from more than one penalty from this ability at a time. For help picking talents, see my Unchained Rogue Talents Breakdown. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. Darkvision is especially nice at low levels before you can get Darkvision from spells. With sufficient skill ranks, a character can earn the following skill unlocks: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. Only one of these talents can be applied to an individual attack and the decision m… The bonuses gained from this ability stack with those gained from trap sense (from another class). Hello, I'm looking for build advice regarding which items, feats and talents to pursue as a Unchained Knife Master. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. ... I’m going to be part of a campaign where our characters get taken from earth and they end up in pathfinder from various parts of human history. Halfling: Bonuses to Dexterity and Charisma make the Halfling a natural Rogue. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. Dump to 8, but don't dump to 7 unless you really need the extra points. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. but the Unchained Rogue also draws their Advanced tricks from the normal Rogue Advanced Trick pool... thus, they can pick Unlock Ki, which requires the Ki Pool trick. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Rogue (Unchained) Source Pathfinder Unchained pg. If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. Unchained Rogue vs Two Weapon Fighting. * - Talents marked with an asterisk add effects to a rogue's sneak attack. This guide is for the Unchained Rogue. The Humble RPG Book Bundle: Pathfinder Monster Lore by Paizo just launched on Wednesday, December 9, 2020, and will be live through Monday, January 4, 2021. At 4th level, a rogue can react to danger before her senses would normally allow her to do so. Shop the Open Gaming Store! 23.5/6 vs 21/6, so a little more than .4 per die. Rogues can do a lot of things, but even with 8+ skill ranks it can still be difficult to cover all of the essentials. Debilitating Injury also allow you debuff and enemy's AC, which can go a long way to compensate for your relatively low BAB. The Fleet of Foot alternate racial trait allows you to overcome the slow speed, and the bonus to Perception is welcome on any character. Trapfinding: The bonus to disarming traps is good, but the ability to disarm magical traps is the key component of this feature. While others may call them charlatans and burglars, e… Once this choice is made, it cannot be changed. Once a creature has been the target of a master strike, regardless of whether or not the save is successful, that creature is immune to that rogue’s master strike for 24 hours. The bonus to saves also helps improve the Rogue's weak defenses. For talents which weren't updated, see my Rogue Talents Breakdown. Evasion can be used only if the rogue is wearing light armor or no armor. As a rogue gains experience, she learns a number of talents that aid her and confound her foes. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Starting at 2nd level, a rogue gains one rogue talent. Some may balk at this but it can easily be imagined or explained as the rogue having found a weak point in the undead’s “body” (such as a zombie’s head) or even finding a crack or flaw in a construct’s “body.”. Unchained Rogue's version of Sneak Attack notably allows you to Sneak Attack targets with concealment, though you sitll can't Sneak Attack creatures with total concealment. At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. They are proficient with light armor, but not with shields. | d20HeroSRD Unchained Rogue (Knife Master) Build Advice. | FateCoreSRD At 1st level, a rogue gains Weapon Finesse as a bonus feat. Advanced Rogue Talents: Another day, confounding blades*, deadly cocktail, familiar, fast tumble, frugal trapsmith, getaway master, hide in plain sight, hunter’s surprise, knock-out blow, redirect attack, rumormonger, stealthy sniper, unwitting ally, weapon snatcher. Creatures that are immune to sneak attack damage are also immune to this ability. Legal Information/Open Game License, Fan Labs With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Only one of these talents can be applied to an individual attack, and the decision must be made before the attack roll is made. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills. | Fudge SRD Poisoner. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). At 20th level, an rogue becomes incredibly deadly when dealing sneak attack damage. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, … If a rogue already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead. At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. Because many Rogues work best in melee, hit points are a serious concern and Rogues need to be sure to keep their AC high. A rogue cannot sneak attack while striking a creature with total concealment. 20): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack.This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). | 3.5e SRD For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). By their nature, unchained rogues are varied and versatile. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Character Sheets Skill Unlocks. Bonuses to Dexterity are essential, and bonuses to Intelligence or skills are nice too. Across 20 levels, each core, base, alternate, and hybrid class totals to 300 points, with the only exceptions being the monk, rogue, and summoner, which upon release of Pathfinder Unchained were likewise balanced (the unchained barbarian only modified how rage works, so either version still totals to 300 points). (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) Wherever there is space for someone to make her mark with agility and wit, the rogue is there, using her wide range of skills and abilities to make a place for herself, whether openly or through cunning and subterfuge. Con: Essential for Fortitude saves and hit points, especially if you're in melee. Life is an endless adventure for those who live by their wits. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Any character with the Signature Skill feat (see below) can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue, who uses her rogue's edge ability to gain skill unlocks for several of her most iconic skills. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. Replaced Features: Trapfinding, Rogue Talent (2nd), Trap Sense. Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. In addition, the target cannot take a 5-foot step. For the vanilla Rogue, see my Rogue Handbook. Check out our other SRD sites! At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8). 2.) | GumshoeSRD Rogue Talents: Basically Rogue-only feats, Rogue Talents offer a huge number of excellent ways to customize and improve your Rogue. Danger Sense (Ex): A minor improvement over Trap Sense, but the bonus is small and scales very slowly. Uncanny Dodge: The ability to never be caught flat-footed is nice, but somewhat situational. If you want to use poison on a rogue, this is a great way to do it. Rogue Talents: Assault leader, black market connections, canny observer, cunning trigger, deft palm, distracting attack*, fast getaway, firearm training, getaway artist, grit, iron guts, ninja trick, positioning attack, quick disguise, quick trapsmith, rope master, strong impression, strong stroke, survivalist, swift poison, underhanded, wall scramble. The target takes an additional –2 penalty to AC against all attacks made by the rogue. Downloads Bleeding Attack (Ex) (Pathfinder Unchained pg. Hit Points: At d8 hit points, the Rogue is fairly squishy. My weapon choice is influenced by the fact that I found 2 daggers that give some pretty excellent bonuses when I use both, and it happened to be the flavor I selected from the start. A helpless rogue does not gain the benefit of evasion. 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