The blunderbuss fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. No part of a cartridge can be reused to create new cartridges. A coat pistol uses either a bullet and a single dose of black powder or an alchemical cartridge as ammunition. The awkwardness of the configuration means you do not gain the bonus on Sleight of Hand checks that either of those stand-alone weapons grants. An animated slate spider will never willingly leave space of its animator. Flare Cartridge: When a flare cartridge hits its target, it only deals half damage, but the creature struck is blinded for 1 round (Fort DC 15 reduces this to dazzled), and creatures within a 20-foot burst are dazzled for 1 round (Fort DC 15 negates the effect). Whenever a character gains a combat talent, they may spend it on a combat sphere. Requirements Craft Magic Arms and Armor, symbol of pain (burrowing bullet) or symbol of stunning (greater burrowing bullet); Cost 861 gp (burrowing bullet) or 1,723 gp (greater burrowing bullet). In that case, the misfire value increases by 2 instead of 4. Storing black powder in a powder horn protects the powder from explosion. A nonproficient character takes the standard –4 penalty on attack rolls with firearms, and a nonproficient character who loads a firearm increases all misfire values by 4 for the shots he loads. This reduction occurs after any increases are calculated for firing with the broken condition, or for any other effect that might increase the misfire value of a firearm. This special ability can only be placed on firearms. A rifle uses metal cartridges as ammunition. A pistol uses either a bullet and a singe dose of black powder or an alchemical cartridge as ammunition. A blunderbuss uses a bullet or pellets and a single dose of black powder or a single alchemical cartridge as ammunition. Metal Cartridge: These sturdier versions of alchemical cartridges serve as the ammunition for advanced firearms. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. Very Rare Guns: Early firearms are rare; advanced firearms, the gunslinger class, the Amateur Gunslinger feat, and archetypes that use the firearm rules do not exist in this type of campaign. Usually this grit is stored within the marks of an engraving or in a trinket that hangs from the firearm. Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. The following represent just a few of these types. Bullet, Pitted: This ammunition is pitted with a pattern of small pocks into which specially formulated poison compounds can be applied. The earliest authors of fantasy and weird fiction often included guns in their stories. Loading siege firearms requires both hands, and one hand usually manipulates a large ramrod (which can be wielded as a club in combat). When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. When a gun explodes, pick one corner of your square—the explosion creates a burst from that point of origin. 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